A Quake mod for adding bots, blood, guts, and gore to the game. Designed for the multiplayer enthusiast, sate your bloodlust with heart-pumping multiplayer games on demand.
Stay awhile and listen.
This is an attempt to preserve an FPS classic. In a world where real-life players have moved on, I wanted to capture and keep the multiplayer experience of the past.
What Brutal is for singleplayer Doom, I want Scarlet to be for multiplayer Quake. More blood, more gore, more guts, and maybe a little more glory than it had before.
Every feature is optional and configurable.
Choose your arena.
For an exhaustive list of great multiplayer maps, tested by yours truly and ranked by tier, checkout my Quake directory page.
This looks pretty complicated!
Some links to the various resources involved in this project, including my game directory, and other files you may need.
Understand some basics about how this works. You're just a few steps away from being knee deep in dead.
pak0.pak
fileIf you already have Quake installed and you want to have control over how you integrate your mods, this is the way for you.
This option requires you to familiarize yourself with all the Scarlet settings and manually activate the settings you want to have.
/path/to/quake/scarlet/
/path/to/quake/id1/maps/
folder has all your map files/path/to/quake/id1/maps/
folder has all your waypoint files-game scarlet -particles 99999 -listen 16 -condebug
to your game shortcutautoexec.cfg
file to activate the Scarlet settings you want to useIf you want to play exactly the way I play then you should use my Quake directory, which I have uploaded in full.
This includes all my other mods, maps, waypoints, and custom settings to create the optimal experience.
/path/to/quake/
/path/to/quake/id1/
directory/path/to/quake/id1/music/
directory-game scarlet -particles 99999 -listen 16
/path/to/quake/scarlet/autoexec.cfg
to customize your keybindsThis is the same outcome as method #2, but elite. Uses GIT to update any new maps or mod changes that I make, which is often.
$ cd /path/to/games/
$ git clone https://github.com/whipowill/quake-dir.git Quake
/path/to/quake/id1/
directory/path/to/quake/id1/music/
directory-game scarlet -particles 99999 -listen 16
settings.cfg
file to overwrite my autoexec.cfg
file$ cd /path/to/games/Quake/scarlet/
$ touch settings.cfg
$ vim settings.cfg
$ cd /path/to/games/Quake
$ git pull origin master
Their deeds of valor will be remembered.
Scarlet was only made possible thanks to a modding community whose exhaustive efforts, and notes from long ago, paved the way.